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Aura

Aura

Definition: You are lightning, you are thunder. You are the force that drives the universe. Believe in yourself and there is not you cannot accomplish.

Group Goals: There are 8 Group Trials, one from Each Aspect. You will gain points both for you and for your team for every Group Goal that is accomplished. Listed are your Goals. How you accomplish them is up to you. Some of them you can try more than once, some only once, some are on-going. It will be apparent at the time which is it for you. The Trials are:

Order: Solve the puzzle and follow Order�s rules. It is their way.
Chaos: Chaos is disrupting the Trials. Root it out; what you do next is up to you.
Good: Defend the Light as long as you can.
Evil: This challenge is unknown. For true evil is always Hidden. Find its challenge and defeat it..
Nature: At Night the Huntress hunts the Hunter, as the Hunter hunts her by Day. Find a way and Kill one of them; it is your choice.
Void: If any have been scalped, their souls lie at the end of Void�s Challenge. As an individual or as a group, either all souls that are there or 1 item may leave.
Aura: Endure its Challenge as long as possible
Darkness: Find your way in, destroy what is within, then find you way out. If you can. Do not succumb to the Darkness of emotion. Remember the means are more important than the ends.

Fatility scores:: You will gain the most points by ridding the Trials of any upon the Darkness Team, Loose points if killed or scalped by the Darkness Team, will loose points if Converted to the Darkness Team. Other Teams will come in conflict with you. Points will be one or lost depending on the Aspect and the Reason for the kill or scalp. It is, ultimately, up to you how your points will lie.

Conversion: You will gain some points for converting players to your Aspect. It is your timing and how it benefits your Team that is important.
Created by Janna Oakfellow-Pushee at 07-16-09 12:43 PM
Last Modified by Janna Oakfellow-Pushee at 07-16-09 12:43 PM