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MIRTH

(Formerly known as the Dagger of Sacrifice. Not to be confused with Calladen's Dagger of Sacrifice, a similar but unrelated item)

A magical dagger recovered from the memories of Castle Requiem before its world was destroyed by Entropy.

It is believed by followers of Ran to be forged from a shard of the Progenitor's Blade, the mythical sword of Ran that could allegedly cut any material, use any power, and take on any shape. Regardless of the validity of this myth, the Dagger was passed down through the ages as a sacred object by the Kingdom of Ranterra.

When first encountered via memory by heroes of the Realms, it was in the possession of Magister Thernaal, high priestess and advisor to God-King Alran III, who used it kill the god known as the Laughing Man and sacrifice his power to Ran in order to empower his avatar, Alran. Unbeknownst to her, the previous king and avatar, Do'gran, was still alive and possessed in dragon form by Entropy, resulting in the sacrifice instead empowering and summoning him to the castle. After the guard members Golte and Scana discovered the lies and assumptions that had led to the mistake and caused the death of their brothers-in-arms, they killed Alran and Thernaal.

When Realms adventurers Sir Pawldo and Lady Tarnisha interfered with the memory at this point, those involved (including the Dagger) were made manifest in the Realms. Thernaal's body was then possessed by Entropy and attacked using the dagger which took on damaging magical attributes - for example, becoming silver when attacking the werewolf Pawldo. The two adventurers, joined by Styx, Kalashai, and Odd, were able to defeat the puppeted Thernaal and recover the Dagger, which in the hands of Styx proved invaluable to the defeat of the corrupted dragon Do'gran.

As of the beginning of 1023, the Dagger was in the possession of Sir Pawldo, who in the plane of Sanctuary used it to shatter the Phantom Cosmo's magic blade, Galactic Arms. Soon after, it was used by Lady Tarnisha to free Pawldo's soul from a Souleater.

When Gerrit, a faithful of the Laughing Man, was pulled from the clutches of Entropy, Pawldo healed his mind and in thanks the Laughing Man imbued the Dagger with power, renaming it MIRTH and placing Pawldo, as its wielder, as his champion.

It has been known to take on different abilities, such as piercing through armor, striking poisonous blows, changing material, killing immortal beings, and shapeshifting into other forms such as an axe. It is believed to be able to take on characteristics of any weapon, but doing so is difficult and inconsistent - sometimes is cuts through armor like it's nothing, other times it swings with magical force, and sometimes it just acts as an ordinary dagger. The ability to channel its power has been increased by the addition of a magical relic of the Laughing Man to its hilt, allowing the user to receive aid in its wielding so long as they are actively laughing.

(( Out-of-character information: This dagger is an in-house magic weapon with which one can make any weapon call the marshals allow. If a player in possession of the Dagger checks it in as an in-house item and it passes, it can be passed with the ability to swing any weapon call or calls of the marshal's choosing (including plot-specific calls). For example, it might be given the ability to swing magic and silver, or to have the calls available to an assassin's blade. The wielder is not required to prepare the use by wiping the blade, and instead may call any weapon call on any swing. However, they are encouraged to laugh while doing so due to the Laughing Man's influence. It can also be used as a normal, non-magic dagger. The Dagger is unbreakable and cannot be sacrificed, but it can be used to sacrifice things.))
Tags: In-House Item, Historical Account
Created by 'N' (Daniel Hudon) at 01-11-23 07:34 PM
Last Modified by 'N' (Daniel Hudon) at 04-23-24 04:13 PM