Discuss (0)  

War Council 1 Notes

Agenda:
  • Looking at map
  • Lost Kingdoms

    Map:
  • General notes
  • Setting up a fort
  • Using pixies to communicate over fire
  • Harder for enemies to read
  • Force our enemies to fight on our terms
  • Constriction a tower for signaling purposes is necessary

    Strategies for garisoning
  • Certain amount of elves in Kenkilit and Warriors of Kenkilit in Calandia
  • Feel like a Voranian Army
  • No animosity
  • Werewolves around Serpent Shrine
  • Make it quicker for us to reinforce eachother

    Ku'Matha Strategy
  • Make the swamps as impassable as possible
  • Use the help of the werewolves
  • Make them consider using the mountains instead of the swamps
  • Walk right into our army
  • Assuming enemy cannot attack by sea or by magical means

    Lost Kingdoms:
  • Trying to figure out their target
  • Targeting a single temple
  • Not Spirit Temple
  • Potential targets
  • Orashumora could be target
  • The shrines may count as temples
  • Church of Vandor?
  • Fortune tell
  • Ping ponged around all the shrines
  • Fox shrine to Voraniss proper
  • Most important part
  • Could be crushing our spirit before our home
  • Kindy's vision
  • Undead crossing through the Swamps
  • One of the Swamps best defenses is poison and disease
  • Elite force to the Swamp to see what we're dealing with?
  • We can't win a war of attrition
  • They're super natural
  • Fort construction
  • Small fleet for transport?
  • Maybe a barge or harbor
  • Wolves to guard the Serpent Shrine
  • Leave one of the 3 packs back at the southern forest so we are not attacked by Ocean
  • Cities should be fully Garrisoned as well
  • Appoint commanders
  • Oathsworn who are willing
  • Allies
  • Stonewood
  • Blackwood?
  • Unpredictable
  • Can't count on them
  • Any allies will also be at their own war
  • Created by Margaret August (Brianna Meisser) at 06-20-25 03:13 AM
    Last Modified by Margaret August (Brianna Meisser) at 06-20-25 04:09 AM