|
War Council 1 Notes
Agenda:
Looking at map
Lost Kingdoms
Map:
General notes
Setting up a fort
Using pixies to communicate over fire
Harder for enemies to read
Force our enemies to fight on our terms
Constriction a tower for signaling purposes is necessary
Strategies for garisoning
Certain amount of elves in Kenkilit and Warriors of Kenkilit in Calandia
Feel like a Voranian Army
No animosity
Werewolves around Serpent Shrine
Make it quicker for us to reinforce eachother
Ku'Matha Strategy
Make the swamps as impassable as possible
Use the help of the werewolves
Make them consider using the mountains instead of the swamps
Walk right into our army
Assuming enemy cannot attack by sea or by magical means
Lost Kingdoms:
Trying to figure out their target
Targeting a single temple
Not Spirit Temple
Potential targets
Orashumora could be target
The shrines may count as temples
Church of Vandor?
Fortune tell
Ping ponged around all the shrines
Fox shrine to Voraniss proper
Most important part
Could be crushing our spirit before our home
Kindy's vision
Undead crossing through the Swamps
One of the Swamps best defenses is poison and disease
Elite force to the Swamp to see what we're dealing with?
We can't win a war of attrition
They're super natural
Fort construction
Small fleet for transport?
Maybe a barge or harbor
Wolves to guard the Serpent Shrine
Leave one of the 3 packs back at the southern forest so we are not attacked by Ocean
Cities should be fully Garrisoned as well
Appoint commanders
Oathsworn who are willing
Allies
Stonewood
Blackwood?
Unpredictable
Can't count on them
Any allies will also be at their own war
|
Created by Margaret August (Brianna Meisser)
at 06-20-25 03:13 AM
Last Modified by Margaret August (Brianna Meisser)
at 06-20-25 04:09 AM