Continued...I will start with a particular strain: Tear 'o Shean, Ge'onna,
Royce Bane, Makta. Both of the female vampires have only been transformed
in recent years; however, both Royce Bane and Tear o' Shean are quite old.
A cure for them would result in their eternal sleep. For some time Makta
wished to be returned to her human state. I and a few others Tetch and
Blade included, have tried to help cure her. However, she no longer
searches for redemption. She has concealed the fact that she as either
been retransformed or not cured as she stated months ago. I do not know
if she is fully acting of her own accord in this matter. She was in part
able to resist the call to destroy us at this last Death Bunnies. She left
a token of this with me during our final confrontation. I see it as
possible to cure Makta, and a good starting point as her cure may show us
the way to curing others. However, I will restate that her will is
changing with time and she is passing further and further from humanity.
I know that Ge'onna is attempting to create thralls, as that is
part of her raise dead spell. The third time will transform one into
undeath. I have little hope for her soul; however, she may be capable of
redemption, and I may allow her that chance. But make no mistake, there
is a quarrel between us and she wants my scalp.
I have known Tear o' Shean to be nothing but self serving. At
Creathorne, Tear o' Shean nearly pulled Chimeron and its alias into a
confrontation that would have been the death of the Church of Chaos. As
the resulting meeting concluded, all real wrongs against the church where
preformed by Tear o' Shean himself with the intent of bring him alias
with which to destroy the church.
Of Royce Bane, I have seen little wrong and believe that his soul
deserves a rest.
Of Jerimah the Vampire. This once elf is older than Tear o' Shean.
He is in direct league with Loth a demon spider queen. He can not hide
from the crimes of his soul, but openly admitts that depths of evil to
which he has sunk. He may hypnotize if you allow him to make direct eye
contact with you. He is but temporarily slain by magic weapons. Mithril,
the true silver (and magic) is required for his death, which must happen
at his abode. There Lolth will also be faced, and a magic weapon must be
left in her miserable hide if you would wish to return from the
venture. Jerimah has taken nearly a hundred "open-minded" people under
his influence at our last meeting, but Bane he has taken into his undeath
with him, damning her to that dark existance. I have seen this vampire
close enough to know that he must be destroyed.
Last evening, I received a messenger from Sir Randall the Light.
The messenger bore a letter regarding the actions that we took (myself
especially) iin the South this summer. In particular, Randall has begun to
discover the history of the lich who I destroyed, in order to break down the
It seems that the lich was a mage or priest who was falsely (?)
accused of causing an epidemic in Coventry. One of the knights of the Crown
slew him in a fit of rage, and let his soul brood more and more deeply on
his anger. Eventually the spirit of this mage became the lich I saw
struggling with Randall. He has cpatured knights at the time of their death
and forced their souls into servitude (creating Death Knights), out of
unwilling subjects. The tone of Randall's missive implied that he was not
destroyed. I need to ask him if he knows more (for instance, is the lich
still imprisoned in the bauble I have?). Just updating you on what I know.
If anyone wants more specifics, I will have my Alyas send out the rest of
I have been talking to Tetch a little lately and I wanted to make a
Tanith and the Grey Company have left the board.
Three black pieces turned white then moved to the side of the board
as if waiting (the gargoyles?).
Zermarks is now on this plane, and the cult continues to make
wraiths and vampires. (wraithes are hurt only by magic
weapons, but have 6 points of armor)
The items that I carry (the mace, shield and armor) stand out like
a beacon to Zermarks. (funny that)
Tetch said that we might find aid from Solen.... (the watcher? in
the wood) and Mal... (he's been broken, but might be our
only chance, a self made guardian) I apologize for
spacing the names, but I didn't have anything to write the
names on immediately after Tetch gave then. I am certain
that either Lorhner or Merekat know the names and I will
remember them when I see/hear them again.
Mariah has plans for several of Chimeron's ladies.
This is an explorers note's. I do not know how if if this is
musings of the (self-proclaimed) Lost Scribe
Travelers from the North often return and often do not. The
Northern Waste is least explored of the Realms and has always been a
mystery to those who seek earthly knowledge as well as the wisdom of known
Once, I was waylaid by a small band of what I thought were thugs
of the fields, in the upper explored North, above the Free City. Seeing
the lack of earthly objects that I had in my possession, one of the boys
(for that is what they were in truth) seemed intent on searching my books.
I tried to explain what some of the pictures were, but the only one he
seemed to decipher was a gilded water sprite lying on a fountain, from a
bedtime childrens book of the Western Backayland. The poor boy
relinquished the hold on the book and bent his arms in a holy reverence.
It took some time to calm him down, but at length I derived his
origin from the unsearched North as well as from a settlement of peoples
that worshiped a Plane of Water. The deity of this plane was in his own
language and not very transferable to common. Furthermore the child from
the Northern Waters (as I will furthermore call this settlement) could
speak but little of common.
The others in his party were wary of strangers and held an air of
embarrassment that they could not communicate well. Of the tribe, I
believe one was a female, perhaps she was the most curious of the group.
By broken common the boy indicated that the girl was his sisling and would
not let me near to speak to her. She, of the five, carried a pair of
small short swords of crude make. With my limited knowledge of
swordsmanship and the science of armory, I could tell only that they were
not a product of Southern or Costal make, perhaps of the Free City West.
The clothing of the troupe wore relied on a strong color motif of
blue and green of flowing style. Like water, I would guess and attributed
to their goddess (I'm not sure of gender at this point either). Small
marks, looking like a pictograph of a fish was on the right temple of
each. All were healthy and lean in shape, and I must say rather militant.
On a whin, and by the expression that the girl looked at the swords,
physical prowess was highly regarded by the Northern Water peoples and
When asked why they traveled so far from their homes, they told me
that their lands were not producing sustenance that they needed. A rumor
of a peoples invading the outskirts of their waters and poisoning the
lands brought "scouting" parties to roam farther and farther out, in
search of violent of arnarchic adversaries. It seemed to me that these
children wished to prove themselves by traveling farther than those
What struck me as odd, was the confused look that the both held
while describing his trials. After dealing with peoples for so long in
travels, I could read the doubting air the boy spread, as if he didn't
believe himself as to the reason and rumors of the Water.
At that point, I invited the troupe back to my campsite. Close to
the central Free City, I was told by the leader boy of their skittishness
of meeting the Freemen. Promising secrecy, we camped and the others slept
while the boy, Gerane as he told me his surname was, spoke of histories.
Occasionally, I felt the presence of the girl, Gerra, at my back. I told
her once come forth, but she chose to melt back into the trees, much to
the dismay of her brother who thought I was offended.
As to the religion of the Northern Waters, the theories seemed
rather opaque. Gerane explained through that night and the next, mostly
children stories and bedtime remarks mothers tell the little ones to sleep
and behave. Some, though, were very interesting to my thirsty head. My
hand was cramped for days after with the urge to write down all that he
To name the deity, I tried to have him sound out as well as he
could and explain the terms in his language, which I was steadily picking
up. At this point, I name the deity:
In common, I would discern that the Waters term "My" is 'ancient
waters' and "Ann" 'guardian'. The addition of the "e" to 'Anne' adds
further definition of 'born of'. Combined, the term takes on an ethereal
form of a 'guardian born of ancient waters'. Myanne generally takes the
form in tales as a woman comparable in the Realms to a water sprite. She
is veiled in some stories, and the sight of her face in a whole form is to
bring death or life to her chosen. Her followers, the people of the
Northern Waters, or the "Myanna" ('dedicated of Myanne'), use fighting and
war games as a way to impress the goddess, who has been known to take
interest in things of beauty, whether physical or internal. To fight,
unlike the melee of our general peoples, is a religious experience and
serious combat is only taken as a last resort to honorable discourse.
As to the adversaries of Myanne, Gerane was fearful and
closelipped to discuss these secrets. He gave no reason except that
"other-planars" could not be spoken about. Hopefully I will be able to
encourage further information over these topics.
At the end of my pleasant conversation and theory collection, I
gifted the typical typical knowledge-gift of robes for each of the
children. More at ease with my presence, I had even coaxed the others to
talk a bit of common and they thanked me, though commenting that the
robes would hinder movement when needed. Gerra mumbled in her language
and I believe she said something about using the garments as horse
rolls. She, true to my forethought, was leery of speaking at all to me
during those days. The most unnerving habit of never meeting my gaze I
hoped was only personal and not a common trait of the Myanna women.
The oldest boy, one by the name of Berre, drew me a map of the
area they had travelled and I recognized the southern points close to the
Free City. Parting with the children was a difficult situation, as I
wished to follow and learn more. With my map in hand I returned to the
City and immediately sent these musings for others of my acquaintance to
At further time, I hope to travel to the Northern Waters and have
all ready set out to the taverns of sorts which house comrades - in -
arms of repute. Until then, I desire that you have read and been of
This is a short letter that was found with a map. The Map has
Tang Hua as a land mark. The rest I don't racognize but it shows a few
places that may be interesting.
Here is the letter.
Today I felt the sun for the first in a long while. It's been so
hard waiting thru these months, in the caverns of the mountain heart.
Maybe if I waited for just one or two of the men, it would pass more
quickly. But this freedom I feel not. The urgency upon the land is
apparent and I know all of the Legion must have heard the call. One is
here already, Tabitha of the Falcons lies as I write, upon the waiting
ground within the columns. Jonah has sent word by passenger pigeon that
he is within a fortnight travel.
Poor child, I deny the evil that might abridge his souls' purity.
He is young, but the earth calls .... Ah, the ground trembles at my door.
Tabitha awakens and yet another of my seasoned troupe arrived. The sun is
so beautiful, but Arya awaits every morning if the deed is done.
Here, off the top of my head, is what I gathered from the last
event, mostly thanks to sharing scrolls with Rhoe.
Principle among the items collected from the Crimson Ork raids
was a book written by Rohn, the (only) surviving ebon druid. That book
was a wealth of information, and it confirmed the theory that the
wrathmen suggested in the View- namely, that the crimson orks were being
led by some other power. The book revealed the intelligence behind the
Orks to be the illithids- or rather, mind flayers.
The book spoke of several swords, one of which survived the ancient
war (the war that killed the other ebon druids and left Lyon's keep as a
ruin, I surmised). I forget what it's name was.
In addition, the book spoke of a ritual, and described how to cast
it. This ritual was to 'connect you to magical power'. Apparently there
was several ways of casting the ritual, with different effects, and an error
could be disasterous. Items needed were a magical well (such as the well
that raised everyone slain in tourneys?), a magical circle, and the candles.
The candles were Ebon druid artifacts that were imbibed wiuth magical power.
They were not seen by anyone that I know that day, but keep your eyes out
Of other items, a troll skin was seen, but not recovered from the ruins.
The troll skin is useful in combat, but I do not think integral to the ritual
or anything. Many scrolls were seen, rumors passsed that Yan-ti eggs were
components in the ritual (that's nice, but any that we recovered will be
uselessly spoiled before they'll be needed.), and oh yeah, tourneys were fought.
> Of other items, a troll skin was seen, but not recovered from the ruins.
>The troll skin is useful in combat, but I do not think integral to the ritual
>or anything. Many scrolls were seen, rumors passsed that Yan-ti eggs were
>components in the ritual (that's nice, but any that we recovered will be
>uselessly spoiled before they'll be needed.), and oh yeah, tourneys were
I was told by the gypsy fortune-teller in the dungeon that we needed
troll-skin to remove the Orc's power. Didn't Topknot leave the
event with the troll-skin?
... Meerkat is fixed. So is Randall. Lots of proper toasting
liquids and a raise will suffice. I will do my damnedest to
get you the details, but at this rate it seems that we may
have unleased a Dreamdemon from them, and he and The Champion
want to kick everyone's ass in the Dreamscape. We also need
to get together with the assorted followers of Aurora to figure
out how we are to wipe out the "Darkness" out of the Dreamscape.
The Dreamdemon spoke of killing the weakened, trapped individual
who lives in the tower (Vladmir?) and rewriting the world after
they have... um... erased it.
Ilgoth (they guy who was nice enuf to mark me) sez we have to
do something about this.
re: the competition. It is going on as we speak. Our actions are
being judged. The winner will have say over the fate of the souls
of the other contestants. The winner's backing deity will have
say over the future of the world. No Pressure.
This missive raises a bunch of questions. I would like to know what "the
competition" is, if we can affect it, and if we want to... Furthermore, I
want to know how to kill Ilgoth, after I felt like I did a perfectly good
job of it this summer. It is rumored that Ilgoth must be killed three times.
It seems that this Ilgoth has a considerable amount of power, as he has
restored himself to life, "marked Lars" with that scaly business, sent
missives to me, etc. We need to find out how to put him in his place.
Meerkat has an object attached to his clan sash that has the image
of an eye on it. Meerkat is completly unaware of it except when he is
looking directly at it. At that time his only coment is "Oh, thats always
been there." After which he promptly forgets he ever saw it, again. Since
it hasn't always been there unless the rest of us could never see it
before, it is probably something to look into. I can't cast the identify
spell anymore or I would have. Tetch is certain that it hasn't always
been there, and it disturbs her.
Since it appeared about the same time he went beserk, we can
assume the two are related. To say any more would be blind speculation.
> Meerkat has an object attached to his clan sash that has the image
>of an eye on it. Meerkat is completly unaware of it except when he is
>looking directly at it. At that time his only coment is "Oh, thats always
>been there." After which he promptly forgets he ever saw it, again. Since
>it hasn't always been there unless the rest of us could never see it
>before, it is probably something to look into. I can't cast the identify
>spell anymore or I would have. Tetch is certain that it hasn't always
>been there, and it disturbs her.
> Since it appeared about the same time he went beserk, we can
>assume the two are related. To say any more would be blind speculation.
I have identified this pin in the past. It is half of the dreamdemon's
scalp. The other half, I believe was within Randall himself.
Regarding Tetch, there is a problem. Ever since a number of people, many of
us included, ransacked her mother's tomb, she has been knocked out of
balance. Her Kal want her to, as she put it, "kill all the homids". She is
trying not to, but that may change. The Marshlands event last weekend was a
great strain to her, as one of her braeling tried to use her true name
against her, among other things.
I am afraid that I have not helped matters. During the course of Meerkat's
possession, he/the dreamdemon cast some type of Death Wish on her. I was
trying to help get rid of it, and identified her/the spell. As a side note,
I advise against casting Identify on Tetch if you can possibly avoid it (it
hurts). Once I saw what it was, I tried to disenchant it. This had some
unfortunate side effects, namely Tetch in shock/coma/unconsciousness. I
Identified her again, realised what had happened, and did the only thing I
knew of to fix something which has been Disenchanted. I cast Repair Magic
Weapon on her. This brought her back to consciousness, but may have had
some side effects. I don't think she was pleased.
I did get some interesting information from the Identification. Her Kal are
pissed. Really pissed. They are watching the twenty of us. They seem to
be watching Lady Anne, but they seem to hold little blame on her. They are
beyond pissed at Sean O'Quinlan and Randall. Seems one of them ransacked
the temple room for all it was worth, and the other stole her mother's
remains. This is a mistake which we need to try to rectify. Lohrner and I
are trying to collect the things which were taken from the Tomb to return
them, specifically the remains. If you can help with this, it would be
Tetch also is still strongly bound to Nemesis, as a side note.
Peregrine - grey rook
Stuart - grey pawn
Didn't I hear a while back that the Grey Company had left the board?
Only one more message and that should bring you up to date.
Created by Janna Oakfellow-Pushee at 04-03-08 04:51 PM
Last Modified by Janna Oakfellow-Pushee at 04-03-08 04:51 PM